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Atlus has been quite reluctant to jump over the present generation of home consoles, in particular PS3 and 360, relying on more confortable environments, such as the handheld consoles and PS2.
Did it get wrong? Watching the result of its first HD game, I would say so.
Catherine topped 160.000 units in the first week across the two console where it had been released, Ps3 and 360.
In particular, sales are split as following (Media Create data):
141.826 – PS3 version
21.936 – 360 version
According to the numbers Atlus expected, 150.000 units to be precise, that’s an incredible result and strange as well. Catherine is not a jRPG, it doesn’t properly fit in the classical Atlus line, consisting of series as Shin Megami Tensei, Persona and Etrian Odyssey, and it’s not even resembling stand-alone games like the Vanillaware titles. The game has some adventure components but as a matter of fact it’s composed of two different systems: during a portion of the day, the protagonist will be immersed in a novel, with dialogue to handle and relationship to cultivate, while during the night, a sort of puzzle game will take place; here he must climb up a huge staircases, made with blocks to push and pull and strange characters who impede the ascent. That is, not a conventional game.
But it sold as hell during the first days: why?